Make sure that the texture is mapped correctly, so as you can see in the preview the base is a lot bigger than the top so we’ll go ahead over to the texture mapping tab and choose apply box mapping. We’ll go to the default material library will use laminate a01 so to import this I’ll just simply right-click and choose apply to selection this actually applies the material and adds it to our material palette. Now I’ll select both the extended podium as well as the ramp and apply material from the v-ray asset editor. Type in box and drag from one corner to the other to create a thin podium like that and then I’ll just use scale one D and then extend this out a little bit Now, what we get is the 3d model and rhino, now one thing we need to keep in mind is that this model comes in a mesh so all the snaps don’t work anymore so just make sure to enable vertex snapping in order for you to model smoothly. We’ll start by simply opening the project file. In today’s tutorial, we will be turning this Rhino model into this beautiful realistic rendering covering adding this nice and soft shadow light from the inside of the building as well as a quick tip with texturing that can be applicable in almost any situation.
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